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Mechanic equip, set and skills


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#1 Toasterer

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Posted 12 January 2019 - 09:32 AM

so some ppl pointed out differences of the new mecha set from euro to other servers:

 Agathe_Bauer, on 10 January 2019 - 11:25 PM, said:

Not only the item, the whole skill is different:
Type: Offensive Skill Levels: 5, selectable SP Cost: 18 + (Skill Level × 2) Cast Time: None Cast Delay: 1 second Cooldown: [5.5 − (Skill Level × 0.5)] seconds Target: Enemy Range: (Skill Level + 3) cells Knock Back: (Skill Level + 1) cells Weapon: Axe
this is the normal implementation of the skill (this is from irowiki) as you can see the skill has coldown and cast delay. So if you reduce the cooldown to 0 you still have 1 sec cast delay. The difference is, cast delay can be reduced, for example by kiel card. At this Server there is no cast delay on this skill. you can test it by using any other skill instantly after axe boomerang. If you want to see the difference use power swing for example. But normaly no one uses 2 supplement part dex because there is the sea Captain head:

http://db.irowiki.or...item-info/5907/
  • Reduces the cooldown of [Axe Boomerang] by 1 second.
  • If upgrade level is +9 or higher:
    • Increases the damage of [Axe Boomerang] and [Axe Tornado] by 40%.
this is also the implementation of Iro

at this Server the Item is implemented like this:

Increase Damage of Axe Boomerang and Axe Tornado by 20%.
If upgraded to +7 or higher:
Increase Damage of Axe Tornado by 1% for every level of Weapon Research Skill learned.
If upgraded to +9 or higher:
Increase Damage of Axe Tornado by 1% for every level of Axe Training.

is there anything to discuss about @gms ?

#2 Chayze

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Posted 12 January 2019 - 02:03 PM

From what I read, 2 (in words two) players complained about it.
One of them comparing the standard korean starter pack implementation, which fRO is getting, with the premium license custom "we can do whatever we want" build of iRO. /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh /heh

#3 Toasterer

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Posted 12 January 2019 - 02:19 PM

is this the second time in one day ppl are making fun of my threads?

i always thought im one of the cool kids

=(

#4 Escalate

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Posted 12 January 2019 - 03:22 PM

not fun but also not cool
just a toast /kis
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#5 Blubbah

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Posted 12 January 2019 - 04:22 PM

I think people are just tired about these euro/iro discussions. Fact is we will never get things that are iro exclusive. And these headgear changes are one of those things.

Mechanics could be happy that they have one! Rangers and Royal Guards still don't have those class headgears.

#6 Toasterer

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Posted 12 January 2019 - 05:11 PM

and 95% of the iro exclusive stuff (just look at these oversea box contents) are ridicolous powerful anyways. im glad we dont have them.

#7 Chayze

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Posted 12 January 2019 - 05:26 PM

 Toasterer, on 12 January 2019 - 02:19 PM, said:

is this the second time in one day ppl are making fun of my threads?

i always thought im one of the cool kids

=(
I'm not making fun of your thread/post, rather about the illusory person comparing fRO to iRO. If that was you, I'll feel a little bit sorry /wah

#8 Blubbah

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Posted 12 January 2019 - 05:28 PM

I didn't said that i want them, and i know that they are overpowerd as f... But thats not the topic here, all i wanted to say is that people finally must understand that we will never get these iro items.

I mean really, i don't see any fun in oneshotting mvps with cannon spear...

#9 Toasterer

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Posted 12 January 2019 - 05:35 PM

i know chayze. also didnt understand you want em blubbah

all fine :>





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